Thursday, 11 June 2015

GSoC Week 1 : Start of the coding period Part 1

First of all I am new to writing blogs, so I might be unstructured with expressing my work progress and thoughts here. Secondly I am also a bit busy with my undergraduate research work, so I am stealing time from where ever I can get and the result is delayed blog entry. But from now onward I will try to be regular and will post weekly updates. So with that said, finally I got some time to jot down my progress for the first week and experience of this adventurous journey.

My first milestone is all about adding custom pseudo random height-map generator to PySoy. Well this would be a beginning for creating a terrain editor but for now I just want to make sure that a playground for procedural landscape building can be set up. So for this, I need to implement a basic Simplex Noise generator for two dimensional surface which will give us our elevation data.

So the first step was to fix the landscape_example which is the only example demonstrating the API calls for Landscape and Heigtmap. So after a couple of days of extensive testing and understanding the code flow, I finally found that the Landscape class which is inherited from Scene class are having mutex conflict. The render function from Scene class which calls the render_extra function from Landscape class are having a mutex conflict on the account for having same name for the mutex variable. Apparently the mutex was defined publicly and the Landscape class was not able to get a lock while updating the landscape.

And here comes my first commit, though I just solved a tiny bug but it taught me the real work-flow of the above two classes. Unfortunately the landscape example was now working but not as expected, there was no landscape in fact. Well later I came to know that a code push from another student in the Scene class, created a minor graphics anomaly which I solved after some trail and error.

Voila! The landscape example is now working perfectly fine. And here is a screen shot.
So now I just have to start working on the noise methods for automated heightmap generation. I will cover the later half of the week in my next blog entry. So keep reading my blog to know more about my progress.

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